Changelog

making magic more dangerous and scale better with time

Magic UP 01 Mar 2020


: Boulder - : Arcana - Create a boulder of raw magic slowly moving in a straight direction (5M/T) , if it touch anything apply all it's effect and destroy the boulder , you can pay X focus (Any) to preserve the boulder ( X is equal to the number of effect in the spell) . The boulder Last 3T . You can pay 1 Energy to redirect it and give it 1 more turn.
: Bomb - : Arcana - Apply the effect 2 turn after the casting (10M) in a radius of 2
: Wall - : Arcana - Create a wall in front of you applying all his effect when a target attack it ( HP = (Caster HP / 2 )* Spell Level ( <- 5M -> Wide , 5 M Hight ) Last 4T
: The Super S - : Chaos - Apply all effect at All target in a S shaped form (1,5 M of spacing) (Zone Total : 9m x4,5m)
: The Hollow Cross Of DOOM ! - : Chaos - At a range of 6 M Create a Cross of 4,5 m x 4,5 m , this spell must have a creature in the middle of the cross . All target touch py the zone suffer the effect exept the one in the middle.
: Recuring Blast - : Chaos - In a space of 1,5 x 1.5 M , at each begining of new turn apply all effect on a target inside it for. The zone last for 3T
: Rain - : Duality - Apply all effects in radius of 3M for 3 turn at a range of 7M (Each turn character can do a Resistance test equal to half of the cost of the spell)
: Zone - : Duality - All target inside a circle of 2M of radius at a range of 5M
: Orb - : Duality - Create a static Orb having 2HP by level applying all effect (50% of power) at all target around it at a range of 2M , the Orb last 3 Turn (Range 5M)
: Touch - : Earth - Apply all the effect on contact , the spell can’t be blocked by a parry or an acrobatics
: Boulder - : Earth - Create a boulder of raw magic slowly moving in a straight direction (5M/T) , if it touch anything apply all it's effect and destroy the boulder , you can pay X focus (Any) to preserve the boulder ( X is equal to the number of effect in the spell) . The boulder Last 3T . You can pay 1 Energy to redirect it and give it 1 more turn.
: Cross - : Earth - Create a "+" shaped zone applying all it's effect of 3mx3m at a range of 10m (50% potency but 100% on the middle)
: Rune - : Fire - Set up a symbol on the ground at 5 meters with a radius of 1,5m any entity walking or passing by activate the rune , destroying it and applying its effect.(1 rune at a time)
: Enchant weapon - : Fire - Enchant a weapon you touch applying the effect for 3 hit but with a 50% reduced effect
: Dash - : Fire - Your next move leave a trail applying the effect For 50% of their potency (can pass through opponent / doesn't prevent opportunity attack / The Trail last 3T)
: Contagion - : Knowledge - Target a creature in a rang of 6M : All Target in a Range of 2M of the target the suffer the effect and repeat it as long as their is a valid target ( The effects have 50% potency)
: Line - : Knowledge - Create a line of 4m at a range of 7m , apply all effects on all targets on the ligne but with 50% Potency
: Inpending doom - : Knowledge - Target suffer all the effect with (150% potency) in 2 Turn but can pay 1 Vitality to increase the duration by 1 each turn
: Pillars - : Light - Create 3 Pillars of 1M Radius at a range of 5 with 50% potency ( the pillar can't touch multiple time the same target)
: Blade - : Light - Create a blade in front of the caster ( a half circle hor 3M Radius) moving strait forward at a 10M per Turn , Apply all effect to target touch
: Shockwave - : Light - Inflict all effect of the spell at all target in a radius of 5M , after 2.5M all effect are reduce by 50%
: Song - : Order - Affect All targets that can hear you with an effect reduce by 50% (max 30M)
: Outer cercle - : Order - Create a ring of radius 4m with an inner circle of 2m , apply all effects on targets on the outer circle
: Rain - : Order - Apply all effects in radius of 3M for 3 turn at a range of 7M (Each turn character can do a Resistance test equal to half of the cost of the spell)
: Contagion - : Shadow - Target a creature in a rang of 6M : All Target in a Range of 2M of the target the suffer the effect and repeat it as long as their is a valid target ( The effects have 50% potency)
: Corpse explosion - : Shadow - Target a corpse in sight , apply all effect to all target in a radius of 4M
: Breath - : Shadow - All target in a cone of 90° and at a range of 5 suffer all the effect of the spell
: Enchant weapon - : War - Enchant a weapon you touch applying the effect for 3 hit but with a 50% reduced effect
: Enchant armor - : War - Enchant an armor you touch applying the effect for 3 when hit but with a 50% reduced effect
: Dash - : War - Your next move leave a trail applying the effect For 50% of their potency (can pass through opponent / doesn't prevent opportunity attack / The Trail last 3T)
: In front and behind - : Water - Appply all effect on a lie of 9m centered on you (you are not touched by the spell) the spell is 1 focus easier to resist or dodge
: Song - : Water - Affect All targets that can hear you with an effect reduce by 50% (max 30M)
: Pillars - : Water - Create 3 Pillars of 1M Radius at a range of 5 with 50% potency ( the pillar can't touch multiple time the same target)
: T Breath - : Wind - Create a T breath in front of you 4x3 applying all the effect on targets ( you excluded)
: Outer cercle - : Wind - Create a ring of radius 4m with an inner circle of 2m , apply all effects on targets on the outer circle
: Line - : Wind - Create a line of 4m at a range of 7m , apply all effects on all targets on the ligne but with 50% Potency
: Change Of Arrow - Level : 1 - Each time you use an other arrow deal 2 More damage
: (Elite) Arrow Longevity - Level : 1 - Effect that have a turn have one more
: Compressed Arrow - Level : 4 - Increase all Area or range by 1M
: Arrow Crafting - Level : 1 - You can craft Rare arrows
: Shot mastery - Level : 1 - While using a technic with your special arrow the malus are reduce by 1
: Maitrise Alchimique - Level : 4 - You can craft Level 1 Alchemycal Elixir
: Alchemy Universalis - Level : 1 - You can choose to craft Alchemical Elixir with any of your crafting skills ( except Forge)
: Alchemy Gold - Level : 1 - Reduce crafting cost of Alchemycal Elixir by 75%
: Alchemy Longvity - Level : 1 - Your Alchemical Elixir last 2 More turn
: Alchemy Improvise - Level : 1 - (elite) You can create 1 time per turn at the cost of one action and Gold one Alchemical Elixir
: (elite) Alchemy Combination - Level : 1 - You can combine 2 Alchemycal Elixir in a new one.
Modification :
Focus Focus are the mains ressources : Brutality, Swiftness, Malice, Spirit, Vitality. But can also be the battle action to concentrate to gain one of those ressources.
Bolt - : Arcana - Deal 1(+3) Damage to target ⟹ Modification :
Focus Focus are the mains ressources : Brutality, Swiftness, Malice, Spirit, Vitality. But can also be the battle action to concentrate to gain one of those ressources.
Bolt - : Arcana - Deal 1(+4) Damage to target
Modification : Corn - : Chaos - Throw a coin : if it’s Tail Deal 2(+2) Damage if it’s Head Remove 0.5(+0.5) Random
Focus Focus are the mains ressources : Brutality, Swiftness, Malice, Spirit, Vitality. But can also be the battle action to concentrate to gain one of those ressources.
⟹ Modification : Corn - : Chaos - Throw a coin : if it’s Tail Deal 2(+3) Damage if it’s Head Remove 0.5(+0.5) Random
Focus Focus are the mains ressources : Brutality, Swiftness, Malice, Spirit, Vitality. But can also be the battle action to concentrate to gain one of those ressources.

Modification : Rainbow - : Chaos - Throw a D4 target get this effect : on 1 : Lose all Focus except (0.5(+0.5)) on 2 : Get 1(+1) Vitality Focus on 3 : Each status Gain 0.5(+0.5) turn on 4 : Gain 2(+1) Focus on the target choice ⟹ Modification : Rainbow - : Chaos - Deal 1(+2)D4 ; For each Pair Gain One focus of your choice
their choice (This effect make the spell an interruption and must be cast while an other target do an action)
Modification :
Bleeding Bleed is a Negative Status, Bleed works in stack not in duration each stack deal one damage but each turn lose one stack, when there is no stacks the bleed disapear.
- : Earth - Deel 2(+1)
Bleeding Bleed is a Negative Status, Bleed works in stack not in duration each stack deal one damage but each turn lose one stack, when there is no stacks the bleed disapear.
⟹ Modification :
Bleeding Bleed is a Negative Status, Bleed works in stack not in duration each stack deal one damage but each turn lose one stack, when there is no stacks the bleed disapear.
- : Earth - Deel 2(+2)
Bleeding Bleed is a Negative Status, Bleed works in stack not in duration each stack deal one damage but each turn lose one stack, when there is no stacks the bleed disapear.

Modification : Iron Shot - : Earth - Deal 4(+2) Damage and Throwback 2(+1)M ⟹ Modification : Iron Shot - : Earth - Deal 4(+3) Damage and Throwback 2(+2)M
Modification : Shockwave - : Earth - Inflict all effect of the spell at all target in a radius of 8M , after 4M all effect are reduce by 50% ⟹ Modification : Shockwave - : Earth - Inflict all effect of the spell at all target in a radius of 5M , after 2.5M all effect are reduce by 50%
Modification : Fire Damage - : Fire - Deal 2(+2) Damage And 1(+1) more If the target Is
Burning Burn is a Negative Statut dealing damage at each new battle turn (not player turn)
⟹ Modification : Fire Damage - : Fire - Deal 2(+3) Damage And 1(+2) more If the target Is
Burning Burn is a Negative Statut dealing damage at each new battle turn (not player turn)

Modification : Meteor - : Fire - Make a meteor fall - Apply all effect at all target in a circle of 1M of radius at 7M of range ⟹ Modification : Meteor - : Fire - Make a meteor fall - Apply all effect at all target in a circle of 2M of radius at 7M of range
Modification : Purification - : Light - Deal 0(+6) Damage to target if it is a Summon or an Evil monster ⟹ Modification : Purification - : Light - Deal 0(+8) Damage to target if it is a Summon or an Evil monster
Modification : Song - : Order - Affect All targets that can hear you with an effect reduce by 50% (max 30M) ⟹ Modification : Song - : Order - Affect All targets that can hear you with an effect reduce by 75% (max 30M)
Modification : Life Steal - : Shadow - Deal 1(+2) damage to target and heal 1(+1) HP ⟹ Modification : Life Steal - : Shadow - Deal 1(+3) damage to target and heal 1(+2) HP
Modification : War Spear - : War - Deal 1(+2) magical Damage and 1(+2) Physical Damage ⟹ Modification : War Spear - : War - Deal 1(+3) magical Damage and 1(+3) Physical Damage
Modification : Spike - : Water - Deal 2(+2) damage when target is attacked , last 3(+1) Turn ⟹ Modification : Spike - : Water - Deal 2(+3) damage when target is attacked , last 3(+2) Turn
Modification : Song - : Water - Affect All targets that can hear you with an effect reduce by 50% (max 30M) ⟹ Modification : Song - : Water - Affect All targets that can hear you with an effect reduce by 75% (max 30M)
Modification : Thunder Damage - : Wind - Deal 0(+3) damage and 1(+1) other if you have more initiative than the target ⟹ Modification : Thunder Damage - : Wind - Deal 0(+4) damage and 1(+2) other if you have more initiative than the target
Modification : Bow Mastery - Level : 1 - Your special arrows deal 4 more damage ⟹ Modification : Bow Mastery - Level : 1 - Your special arrows deal 3 more damage
per Meter (Max : 4)
Modification : Change Of Arrow - Level : 1 - Each time you use an other arrow deal 2 More damage ⟹ Modification : Change Of Arrow - Level : 4 - Each time you use an other arrow deal 1 More damage
Modification : Compressed Arrow - Level : 4 - Increase all Area or range by 1M ⟹ Modification : Compressed Arrow - Level : 1 - Increase all Area or range by 1M
Modification : Maitrise Alchimique - Level : 4 - You can craft Level 1 Alchemycal Elixir ⟹ Modification : Alchemycal Mastery - Level : 4 - You can craft Level 1 Alchemycal Elixir
Modification : Fist Play - Level : 4 - Your Fist deal 1D4 Damage (per level of this passive).;Choose one per level of this passive : You can spend Swiftness for your attack .(Can’t be combined);You can spend Brutality for your attack.(Can’t be combined);You can spend Malice for your attack.(Can’t be combined);The last level allow to combine them ⟹ Modification : Fist Play - Level : 3 - Your Fist deal 1D4 Damage (per level of this passive).;Choose one per level of this passive : You can spend Swiftness for your attack .(Can’t be combined);You can spend Brutality for your attack.(Can’t be combined);You can spend Malice for your attack.(Can’t be combined)
acrobatics;Malice : Your Attack reduce his Vitality Regeneration by 1 (Non stackable);(Technique doesn’t count)
(Include Technique)
combined)
Modification : Mace Play - Level : 4 - While attacking with an Axe on an Heavy armor target deal 1 Piercing Damage ⟹ Modification : Mace Play - Level : 4 - While attacking with an mace on an Heavy armor target deal 1 Piercing Damage
Modification : "Heavy sword Mastery" - Level : 1 - After a successful Parry your next Attack against this foe have one more
Focus Focus are the mains ressources : Brutality, Swiftness, Malice, Spirit, Vitality. But can also be the battle action to concentrate to gain one of those ressources.
⟹ Modification : Heavy sword Mastery - Level : 1 - After a successful Parry your next Attack against this foe have one more
Focus Focus are the mains ressources : Brutality, Swiftness, Malice, Spirit, Vitality. But can also be the battle action to concentrate to gain one of those ressources.

Modification : "Heavy sword Brutality" - Level : 1 - While parrying if you succeed you can spend any amount of brutality and deal that much damage ⟹ Modification : Heavy sword Brutality - Level : 1 - While parrying if you succeed you can spend any amount of brutality and deal that much damage
Modification : Spell Logevity - Level : 1 - Form who have a duration last one more turn ⟹ Modification : Spell Longevity - Level : 1 - Form who have a duration last one more turn
are reduced by magic resistance)
Add a bunch of skills

Diversify skills 09 Feb 2020


: Bow Precision - Level : 1 - Your first shot in a round have 1 more Focus
: Bow Reaction - Level : 1 - If a target Move inside your shooting range you can pay 1 energy to take an opportunity attack against it
: Dual Shot - Level : 1 - You can use two arrow in a shot , this action is considered like one attack for passive , but the focus spend are split evenly (the damage are reduce to 75% round UP)
: Frenzy - Level : 1 - While rolling a 1 Gain 1 Focus ( Max 2 per turn and not Vitality)
: Number of the dead - Level : 1 - While rolling a 4 deal 1 more damage
: Team work - Level : 1 - Ally around you deal 2 More damage
: Phalanx - Level : 1 - Ally around reduce by 1 all physical damage
: Inspiration - Level : 1 - Ally around gain 1 focus of their choice at the begining of their turn
: Empower - Level : 1 - After rolling a double gain Enhancement for the next turn
: Spell study - Level : 1 - You can learn 2 other component of any element
: Spell Flexibility - Level : 1 - You can change one focus of your spell to an other
: Spell potency - Level : 1 - You can pay an extra focus while casting a spell increasing the difficulty by 1 , if you use luck increase it by 1 more and gain advantage
: Spell sanctum - Level : 1 - After healing an ally ,damage can be reduce bellow 0
: Spell Removal - Level : 1 - While reducing the time of a condition you can do it again on a close target from the first
: Spell orator - Level : 1 - While casting a spell of a different element than the last , you can reduce by 1 the cost of this spell (minimum 1)
: Spell Logevity - Level : 1 - Form who have a duration last one more turn
: Spell evasion - Level : 1 - When you resist a spell you can decide that the target projectile continue it's course (only work on projectile)
Delete : Pugilist - Level : 1 - Your Fist deal 2D8 Damage if Use Brutality and cost 2 Energy , if you use Swiftness Focus you deal 1D6+1 and one Energy
Delete : Many effect - Level : 4 - Unlock 3 More Effect
Delete : Fire Rage - Level : 1 - Burning ally deal 2 More damage as long as they burn
Delete : Fire Smoothing - Level : 4 - Heal 1 More HP on Burning Target
Delete : Ice Mastery - Level : 1 - Chilled target receive 1 piercing damage each time their are hit by an hostile attack or spell
Delete : Ice student - Level : 4 - Ice spell last 1 more turn
Modification :
Chill Target generate 1 Less Brutality OR Swiftness Focus for X Turn
- : Water - Target generate 1 Less Brutality and Swiftness
Focus Focus are the mains ressources : Brutality, Swiftness, Malice, Spirit, Vitality. But can also be the battle action to concentrate to gain one of those ressources.
for 2(+1) Turn ⟹ Modification :
Chill Target generate 1 Less Brutality OR Swiftness Focus for X Turn
- : Water - Target generate 1 Less Brutality OR Swiftness
Focus Focus are the mains ressources : Brutality, Swiftness, Malice, Spirit, Vitality. But can also be the battle action to concentrate to gain one of those ressources.
for 2(+1) Turn
Modification : (Elite)Deadly Techniques - Level : 1 - Your technique deal 1 damage per successive technique you use max (4);(Require 3 point in techniques) ⟹ Modification : (Elite)Deadly Techniques - Level : 1 - Your technic deal 1 damage per successive technique you use max (4);(Require 3 point in techniques)
Modification : Chaos student ? - Level : 4 - Your chaos spell deal XD2 bonus , if it don’t deal damage deal half of this damage ⟹ Modification : Chaos student ? - Level : 4 - Your chaos spell deal 1D2 bonus , if it don’t deal damage deal half of this damage
HP for each Status
to the level of the spell ( Max 1)
Small Rework of magic

Magic Reworks 07 Feb 2020


: Empower - : Earth - Target gain Enhancement for 0(+1) T
: Phoenix - : Fire - Apply Angelus ( Status) for 1(+1) T
: Range + - : Metamagic - Add 5 M of range to target
: Recall - : Metamagic - Make a Spell come back to you after it expire
: Pierce - : Metamagic - Make a projectile pierce 1 foe
: Auxiliary Forms - : Metamagic - Add an other Form to the spell
: Echo - : Metamagic - The spell will repeat one time your spell have 25% less power
: Devouring - : Metamagic - Remove 1 negative Status but Take equal damage to the duration of the Status , this spell cannot apply Status (“Stacks” count as one turn each)
: Chrono - : Metamagic - The spell will be launch next turn or at the end of this turn ( at the caster choice)
: Non Lethal - : Metamagic - Your spell can’t kill
: Friendly Fire - : Metamagic - Your spell harming don’t hit ally
: Changing - : Metamagic - This effect can be replaced by any of your known effect (the new effect have to be payed)
: Favor - : Metamagic - In case of equality you win , if you had to roll a dice : roll 2 dice and keep one of your choice , if a rule say “Round down” you can “Round Up”
: Ricochet - : Metamagic - The spell bounce to another target at half of the main range applying 50% of the effect
: Charge - : Metamagic - This spell cost 1 less energy to cast but can only be cast 3 times per scene or battle ( This metamagy have to be put in a spell and can't be used on the fly)
: Unification - : Metamagic - You can replace any Focus of this spell to Swiftness Focus
: Recycle - : Metamagic - At the end of your turn regain half of the focus used in this spell
: Spell Dynamo - : Metamagic - Every 3 spell you cast ,you can cast this spell for half his cost of Focus ( this effect have to be put in a spell and can't be used on the fly)
: Form changer - : Metamagic - You can change the Form of this spell by another you know if the form have a cost pay it , if the old form have cost pay it too
: Spell nexus - : Metamagic - This spell cost half of his cost if the right node is present
: Node Empower - : Metamagic - This Spell have 25% more power if the right node is present
: Forced luck - : Order - Gain Destiny For 0(+1) T
: Weakness - : Shadow - Target Gain 0(+4) Weakness Stacks
: Bleeding - : Shadow - Deel 2(+1) Bleeding
: Fleeting spirit - : Shadow - Target lose 0.5(+0.5) Focus of his choice each turn For 2(+1) Turn
: Slowness - : Shadow - Apply the statut Slow for 0(+1)T
: Immovability - : Utility - Gain Veil (Status) for 2(+1)
0(+3) T of a Positive Status
the negative Negative status of your choice ( It can be split between multiple Status )
2(+1) Bleeding For next 1(+1) Hit
Modification : War Cleanse - : Fire - On even turn : Remove 0(+3) T of a Negative
Status Status are effect over time , they apply their effect at each new battle turn . They last for a determined number of turn defined by the source
On odd turn : Remove 0(+3) T of a Positive
Status Status are effect over time , they apply their effect at each new battle turn . They last for a determined number of turn defined by the source
⟹ Modification : War Cleanse - : War - On even turn : Remove 0(+3) T of a Negative
Status Status are effect over time , they apply their effect at each new battle turn . They last for a determined number of turn defined by the source
On odd turn : Remove 0(+3) T of a Positive
Status Status are effect over time , they apply their effect at each new battle turn . They last for a determined number of turn defined by the source

the negative Negative status of your choice ( It can be split between multiple Status )